Trailer Park Titans Rulebook
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Official rules of the park

Trailer Park Titans

The Official Rulebook
Build your park. Wreck theirs. Rule the flock.

Full
Rulebook
2-5 players 130 cards Race to 100
RULEBOOK / 01

Welcome to the neighborhood

The big idea

Read this first

Build a park worth visiting, move in memorable Tenants, add questionable Amenities, and make sure every other park has a worse day than yours.

2-5players
7cards in hand
100table Flamingos
100

How you win

When the current combined Flamingo total held by every player reaches 100, stop immediately. The player holding the most Flamingos becomes the Park Titan.

One shared deck - 130 cards

Crazy Cat Lady Tenant card
58Tenant cards
Above Ground Pool Amenity card
25Amenity cards
Flamingo Baseball Event card
36Event cards
Tornado Natural Disaster card
11Disaster cards
Set up the park03
Your turn06
Anatomy of a park04
Scoring08
Read the cards05
Rulings & end game11
02 / THE BIG IDEA

Before the first feud

Set up the park

  1. 1

    Build every park

    Give each player a playboard and the correct number of trailers. Arrange those trailers in one closed ring.

  2. 2

    Make one big deck

    Shuffle all 130 cards together. Place the deck face down and leave room for a face-up discard pile.

  3. 3

    Deal seven

    Give each player seven cards. Hands remain private. The first occupied seat becomes the starting player.

  4. 4

    Clear the common area

    Keep Flamingo scoring, the card discard, and discarded trailers visible and within reach.

Park size
PlayersTrailers each
218
316
412
59
Shared
draw deck
Card
discard
Discarded
trailers
Players keep their own park and Flamingo total in front of them
SETUP / 03

Know your property lines

Anatomy of a park

Pink: the example trailer.
Gold: its left and right neighbors.
Center: Amenities and ongoing trouble.
The ring wrapsThe first and last trailers are neighbors. Every trailer has exactly two neighboring positions.
Vacant means emptyA trailer is vacant when no Tenant lives there. Normally, only one Tenant may occupy a trailer.
Card exceptionsHitch Up and Shotgun Wedding can place two eligible Tenants together.
Tenants

Live in trailers. A Tenant can enter any legal vacant trailer in any park.

Amenities

Go in a park center. Parks have no general Amenity capacity limit.

Trouble

Persistent Events and Alien Attack remain in a park center until cleared.

THE PARK / 04

The card tells the story

Read the cards

Crazy Cat Lady Tenant card
  1. 1Family and name. The top banner identifies the card type and its title.
  2. 2Printed value. The badge at the left end of the trait strip is the card's starting Flamingo value before conditions change it.
  3. 3Traits. Age, relationship, animal, vice, service, and other marks power card interactions.
  4. 4Illustration. It has no rules effect, no matter how suspicious it looks.
  5. 5Ability text. Follow this whenever its timing and target are legal.
Cute Young Cop Tenant card
Tenant

Moves into a vacant trailer and usually scores each turn.

Liquor & Lotto Mart Amenity card
Amenity

Enters a park center and normally remains in play.

Trailer Tipping Event card
Event

Resolves immediately or stays as ongoing trouble.

Tornado Natural Disaster card
Disaster

Usually hits hard, resolves, then goes to the discard.

THE CARDS / 05

Do this in order

Your turn

Part 1 of 2
1

Collect Flamingos

Score your park's active Tenants, Amenities, and ongoing effects. Add the result to your personal Flamingo total, then check immediately for game end.

2

Resolve ongoing trouble

After scoring, clear effects that have a valid remover, expire one-turn effects, let Crime Stoppers work, and resolve Alien Attack if it remains.

YOUR TURN / 06

Finish the route

Your turn

Part 2 of 2
3

Play up to three cards

Play zero, one, two, or three cards. Choose every required target and resolve each card completely before playing the next.

4

Optionally discard one

You may place one card from your hand face up in the discard pile. Skipping this is always legal.

5

Replenish toward seven

Draw until you hold seven cards. If you already hold seven or more, draw nothing. Then pass play to the next seat.

5

Lucky Lotto exception

If Lucky Lotto is your first card, your turn limit becomes five total cards: Lucky Lotto plus four more.

No legal target?The card stays in your hand and does not count as a play.
Blocked play?Protection rejects it. Keep the card and choose another action.
Deck empty?Shuffle the card discard into a new face-down draw deck.
Hand above seven?Replenish does not force you to discard down.
YOUR TURN / 07

Count the good, bad, and ugly

Score your park

At the start of your turn, total the current values of everything active in your own park.

Firefighter Tenant card
Firefighteractive Tenant
+2
Paramedic Tenant card
Paramedicactive Tenant
+2
Above Ground Pool Amenity card
Above Ground Poolactive Amenity
+2
Electrical Outage Event card
Electrical Outageongoing effect
-1
Flamingos collected5

Read current values

Neighbor and Amenity conditions replace a Tenant's printed value when they trigger.

Inactive means zero

Electrical Amenities shut down during Electrical Outage. Water Features shut down during Gator Infestation.

Then add trouble

Ongoing effects with negative values count in the same total before Cleanup.

Floor at zero

If the final total is negative, collect zero. Normal scoring never takes away Flamingos already held.

Some cards steal, transfer, or remove Flamingos directly. Follow those instructions exactly; transfers do not change the combined table total, while losses do.
SCORING / 08

Help yourself or hurt a friend

Play & target

Mechanic Tenant card

Tenant

Choose any legal vacant trailer in any park. Normal Tenant play cannot enter an occupied trailer.

Video Poker Amenity card

Amenity

Choose any legal park center. Vice Amenities cannot enter a park that blocks Vice.

Flamingo Baseball Event card

Event

Choose the target named by the card. Instant Events resolve and discard; ongoing Events stay in the target park.

Dad-Gum Sink Hole Natural Disaster card

Disaster

Resolve the listed destruction, movement, or loss. Alien Attack is the persistent Disaster exception.

Resolve one card completely

Choose card
Confirm target
Apply effect
Place or discard
DestroyedTrailers leave the park for the discarded-trailer area. Follow the card for their residents.
Moved or stolenThe trailer remains intact and joins its new ring unless the effect says otherwise.
Re-homedA displaced Tenant goes to a legal vacancy if possible; with no vacancy anywhere, discard it.
PLAY & TARGET / 09

When the park fights back

Trouble & protection

Gator Infestation Event card

Infestations

Stay in the park center until the named Tenant, Amenity, Service Tenant, or Poison clears them.

Hitch Up Event card

Hitch Up

Places eligible Single Tenants together. Check relationship and age marks plus every listed exception.

Cute Young Cop Tenant card

Crime Stoppers

Remove certain bad Tenants after scoring and protect the specific trailers described by the attack.

Alien Attack Natural Disaster card

Alien Attack

After scoring, it clears one occupied trailer each turn until an eligible defender removes it.

Crime Stopper rangeProtection can differ by attack: some checks include the target trailer; some check only its neighbors.
One trailer leftA one-trailer park has no neighbors. With two trailers, the other trailer fills both neighbor positions but triggers a condition once.
TROUBLE / 10

Crown the Park Titan

End game & rulings

No arguing
100

Stop immediately

As soon as the current combined Flamingo total reaches 100 or more, do not finish the turn or round. Compare personal totals.

Break a tie in order

Most personal Flamingos wins.
If tied, count each tied player's Tenant cards with a positive printed value. Most wins.
If still tied, the earliest tied player in seat order wins.

Can the table drop below 100?

Yes, before game end. Loss effects reduce the current combined total. Reaching 100 ends the game immediately, so there is no later drop.

What if both piles are empty?

If the draw deck empties, reshuffle the card discard. If both are empty, stop drawing.

What beats this book?

Card-specific instructions beat general rules. In the digital edition, the enforced game state settles hidden or automated details.

What is public?

Parks, ongoing effects, discards, and Flamingo totals are public. Cards in hand remain private.

END GAME / 11

Park Office quick reference

Your whole turn

1Score park
2Clean up
3Play up to 3
4Toss up to 1
5Draw toward 7

Card locations

  • Tenant - vacant trailer
  • Amenity - park center
  • Ongoing trouble - park center
  • Instant effect - resolve, then discard

Never forget

  • First round starts at Step 3
  • Score before Cleanup
  • Negative score becomes zero
  • Current table total of 100 ends it

Build your park. Start some trouble. Collect the flock. Become the Trailer Park Titan.

Trailer Park Titans - Rulebook edition 1.1 - 12-page digest - 5.5 x 8.5 in finished trim with 0.125 in bleed

QUICK REFERENCE / 12